Hay guys what about that movie Silent Hill?

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Hay guys what about that movie Silent Hill?

Post by HKK »

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it's rape time

This Friday marks the release of Silent Hill..the movie! Directed by Christopher Gans! Expectations are high because it is done by a director who obviously loves and respect the games.

First off, here are promotional clips and various media for the movie:

http://silenthillforum.co.uk/forum/show ... hp?t=23235

Movie faq:

http://www.silenthillforum.com/viewtopic.php?t=114

Awesome quotes from Gans!

In SH, creatures are not only here to scare. They all have a very precise function. I’ve totally invented the creature of the Janitor and I was worried of Yamaoka’s reaction when he would discover it. As the contract stipulated, he had the right to make me take it off from the movie if he didn’t like it! Actually, he loved this foul creature eaten by some sort of venereal infection that haunts the school toilets!
SH creatures all have a pathetic dimension. They’re not the real monsters of this universe but only projections of guilt, punishment and remorse. They’re not monsters in the usual sense of the word. They don’t wait in corners to jump on you. They are poor things who stroll in darkness, attracted by the simple fact that you’re still alive. Their promiscuity is unpleasant and goes far beyond the real danger they represent. The real monsters of the film really are the human beings! In that way, SH creatures have dantesque function. Because when Dante goes to hell, what strikes him first in the scenery of the damned is the horror of the human condition!
Blog

http://www.sonypictures.com/movies/sile ... /index.php

Snips:

Silent Hill looks very good thus far, but Mr. Gans I have to ask why it is that you didn't stay true to the story and use the father, Harry Mason? In an interview you mention that the main character was changed to a woman because you believed Harry's qualities were feminine but isn't the protection and well being of a child the responsibility of every parent?
- Stuart A.


I think when Roger Avary and Nickolas Boukhrief and I started to work on the project we assumed, because we are all fans of the game, that we would start writing with Harry Mason as our lead.

It quickly became clear however Harry never acted like a masculine character. He was constantly dizzy, fainting, talking to himself, screaming and in fact was very vulnerable. We didn't want to betray the nature of the game by changing the character's feelings and motivations, so we felt it was better to change to a female protagonist and retain all those important qualities. I don't want people to think that I have been "politically correct" because we changed Harry into Rose. There is no political correctness in Silent Hill.

It's important to mention that we were conscious that allowing the Gamers to have to face a new character would help in the transition from Silent Hill the Game to Silent Hill the Movie.
Mr. Gans: A lot of people feel that it doesn't make sense for the Red Pyramid to be in the film because he was a delusion specifically for James. While I think it makes perfect sense, can you shed some light on the subject so that peace may finally be restored to all the Silent Hill forums of the world?
- Jared S


Akira Yamaoka and I agree that Red P is not just a creation of James. Saying that Red Pyramid was solely conceived by James in Silent Hill 2 is just one of the explanations for his existence. James is just one point of view. Another perspective is to remember that Silent Hill existed before James and that Red P was one of the executioners in the original history of the town. So clearly, there is not one particular or exclusive manifestation of him as an entity.

My version of the Red P was adapted from the perspective of the female characters. I felt it important that their psyche influence his shape, dress and physicality.
The Silent Hill series has been known for the subtle symbolism in the creatures and the environments that pertains to the protagonist. Will this symbolism carry over to the movie?
- Vince G


Absolutely, yes. The creators of Silent Hill the game are so highly intelligent and used so many abstract and interesting references to create the creatures that of course it was such challenge for us to replicate this. Silent Hill the game heavily borrows from Modern Art especially the paintings of Francis Bacon. As in Bacon's art we see the monstrosity of his figures is actually a reflection of their souls. They are the embodiment of anxiety, fear and self-destruction and exist in world where cruelty is absolutely accepted. Hence the fact the creatures of Silent Hill are so absolutely unique. They are not your typical wait around a corner and jump out to scare you type. They are promiscuous pathetic and disturbing... standing naked in the middle of a room or alone on a street. Every fan of Silent Hill knows the creatures have been conceived by a child at least in the first game. They are the creation of Alessa's mind. They embody a strange, naïve, candid sense of cruelty that only a child can have. They are more like broken dolls than horrible creatures. As in the great classical text Dante's Inferno. Dante goes to hell and watches the dammed people and realizes the human condition. That is how we must perceive the monsters in Silent Hill. The real monsters are human.
Christophe, what aspect of the Silent Hill lore did you find the most compelling and intriguing, and how did you use it in your film?
- Michael V


Perhaps the common link between all the stories of the Silent Hill world is the concept that this is a place where both reality and personality can be split.

I like the fact that this is where many dimensions intersect, and where you can exist on many planes. This fracturing between realities is reflected as a fracturing within a character. Characters can become multiple, like Mary and Maria in Silent Hill 2, and Alessa in SH1.

Because this is such an abstract concept, this was the most challenging aspect of trying to adapt the game. The first game tells the amazing story of an adult woman who also exists as two little girls, good and bad doubles representing who she was when she was hurt.

We are forced to realize in Silent Hill that we can be our own devil, our own God. This very Asian perception is so completely different to the Anglo/Christian concept of God and the Devil as separate beings.
Interviews!

http://www.silenthillforum.com/viewtopic.php?t=111
http://www.edge-online.co.uk/archives/2 ... ry_tal.php
EGM: Did the stigma of working on a videogame-based film deter you?

Christophe Gans: Of course it w as challenging, but it was impossible for me to do Silent Hill and not be serious about it. It’s much easier to adapt Doom, even if it turns out to be a disaster- as we’ve seen (recently)- then to adapt Silent Hill. If you want to adapt Silent Hill, you must be ready to face all of the complexity of the story. For a lazy director, like the one who directed Doom, Silent Hill would be too big of a piece to swallow. I dreamed of adapting this game when I first started playing the first one six years ago. I prepared for this for years, knowing that every fan in the world would wait for me with an ax. I will be sniped when I go to buy my games at my favorite store if I do a bad job. And I understand that. I’m a fan of the games myself-I admire the work of Akira and his friends, and I feel like someone who joined the group and tried to transport that amazing piece of art into a different medium. I love the fandom, and I understand these people and how tense they get when they hear, “Your favorite game is going to be adapted by some French guy.” (Laughs)

EGM: It’s impressive that you actually tackled the mythology of the games rather than creating a simpler story…was that something you intended from the project’s outset?

CG: Yes. Although, when we first decided to do Silent Hill, we wanted to base it on the second game. It was very natural, since that game is the favorite of every fan, and it’s the one with the most beautiful world, and it’s the most emotional on of all four. Ever gamer who finished the game knows what I’m talking about…it’s a very tragic and romantic game, and it’s a beautiful adaptation of the myth of Orpheus- going to hell to bring back his love, Eurydice. It was not a real Silent Hill, though; the town serves as the background to the story, but it’s not really about the mythology. So, when we decided to do the film, we realized that it was impossible to talk about Silent Hill and not talk about why this town is like that. So we realized that we had to adapt the first one.

Of course, we were facing the fact that the characters that we love so much were designed for games, and not to be played by real actors. It became readily apparent when we began to write the script and had to deal with the (main) characters, Harry Mason. We realized after two weeks in the writing process that Harry was actually motivated by feminine, almost maternal feelings. It’s not that he’s effeminate, but he’s acting like a woman. So, if we wanted to keep the character, we would have to change other aspects of him…so to be true to the character, we changed Harry into Rose. Essentially, all the people who love Silent Hill are more interested in seeing the mood and atmosphere of the games rather then if a certain character is wearing pants or a dress.

Also when we decided to adapt the characters of Cybil and Dahlia, we found it difficult, mainly because they appear only sparsely in the game. When you have to create a narrative arc for these characters, you have to work really hard to make them work on the big screen. I didn’t want to do what they did with Resident Evil: Apocalypse when they put Jill Valentine onscreen. I mean, that’s a perfect example: I love Jill Valentine…in the game, but not onscreen. I mean, I’m sorry, but just dressing a girl like her doesn’t make her the character.

EGM: Akria, what do you think of the additions Christophe has made to Silent Hill world?

Akira Yamaoka: After seeing the film, I think that Christophe has really expressed the core elements of Silent Hill, and he’s really kept the themes alive in this new medium. Silent Hill is not just a horror game; there is human drama rotted very deeply in the story, and I feel that he expressed that very well with the visuals, sounds, and atmosphere in the film. By watching the film, I Fell that you’ll get a clearer and deeper understanding of the world of Silent Hill, more so than by simply playing the games.

EGM: IT doesn’t help when a critic like Roger Ebert says that games are not art…

CG: F*** him. You know, I will say to this guy that he only has to read the critiques against cinema that the beginning of the 20th century. It was seen as a degenerate version of live stage musicals. And this was a time when visionary directors like Griffith were working. That means that Ebert is wrong. It’s simple. Most people who despise a new medium are simply afraid to die, so they express their arrogance and fear like this. He will realize that he is wrong on his deathbed. Human beings are stupid, and we often become a**holes when we get old. Each time a new medium appears, I feel that it’s important to respect it, even if it appears primitive or naïve at first, simply because some people are finding value in it. If you have one guy in the world who thinks that Silent Hill or Zelda is a beautiful, poetic work, then that game means something.

EGM: How did you tackle the concept of evil in Silent Hill?

CG: Because Silent Hill comes from a part of the world where the line between good and evil is blurred more so than in the West, it’s very interesting to deal with that. Since you haven’t seen the film, I don’t want to go too deeply into that, but I will say that for me, it was interesting to define what exactly is evil in the world of today. I think it’s an important question to raise. Until five years ago, we were living in a world that was a product of the Second World War. It was very clear that we were on the good side. But many things have happened in the last few years, and now people aren’t so sure about that.

In Silent Hill, I don’t attempt to answer these questions, but I do try to illustrate them. And I think it’s one of the most important objectives of the horror genre, to ask the right questions. Horror is actually a very political genre. Silent Hill is a very disturbing game, because you’re not just alone physically, but also alone morally. That’s the world of today. Each day, we’re forced to reevaluate our own morality.

EGM: You seem so passionate about this project…do you hope to helm a sequel?

CG: OF course, I would love to come back. And of course, Silent Hill 3 is a direct continuation of the first game’s plot…I think that it would be very possible to do a sequel to this film. As I said, Silent Hill is a complete mythology, and I did what I could in two hours, but I would love to tell much more about the Red Nurse, Claudia, and the Doctor. Plus, there is a fifth dimension of Silent Hill-how it existed in the 18th century, during the Salem witch-hunts. It’s so big and so interesting, and I would love to jump back on the horse.
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Release Date: April 21, 2006
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Post by dcom »

i never played the game.
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Post by Endless-Rain »

I absolutely cant wait to see pyramid head.

this could actually be a GOOD video game film :O
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Post by WaWard »

Chances of it being better than FF "movies": 100%
Chances of it being overrated like the games by WFers: 134520843290384230985420938492387523089%
Chances of it being better than the games because it doesn't involve controlling anything: 56%
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Post by Calbrena »

I <3 Christophe Gans, 'met' him in a festival once like 10 years ago and he's awesome :love

We're going to see SH on friday :ruroken
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Post by Lord Golbez »

Yes, the creators of Silent Hill are so "highly intelligent." This guy pours on the praise like Bio. He mst be the perfect one to make the film. :p
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Post by Asaroth Larot »

Have you guys seen the commercial?
There's a scene in one of them where a girl talks near the end
and I can't make out for sure what she's saying clearly even after listening to it a few times

It's either "I am the rebirth" or "I am the reaper"

rebirth would make sense but it sounds more like reaper

and "I am the reaper" sounds pretty lame.
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Post by Sephira »

It's reaper. :3
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Post by HKK »

I agree that it's lame, but considering most of the dialouge in the game is kinda cheesy at times, I don't really mind.

Ward: Silent Hill 2-4 have excellent controls. Switch SH2 to 2d control and it's excellent.
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Post by Lord Golbez »

himurokoken wrote:I agree that it's lame, but considering most of the dialouge in the game is kinda cheesy at times, I don't really mind.
I would more take that as one of the reasons they shouldn't even be making a movie, but hey, worse movies have been made.
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Post by HKK »

Because there are great movies that DON'T have cheesy dialouge! The characters, setting, atmosphere, and themes mean nothing! It MUST have great dialouge!

Spannnud!
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Post by Lord Golbez »

Anybody can come up with a theme. If it's not dressed properly, it's like shitty modern art. "This dot represents the disillusionment of modern society." No one cares. Mind you, I also said ONE of the reasons.
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Post by HKK »

Except the themes in Silent Hill aren't like that.
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Post by Lord Golbez »

I wasn't talking about what kind of themes they are at all.
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Post by WaWard »

himurokoken wrote:Ward: Silent Hill 2-4 have excellent controls. Switch SH2 to 2d control and it's excellent.
I disagree.
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Post by HKK »

Remember the cheesy demony voice from the commercials as she says "I am the Reaper"? Gone.
...Silent Hill is without a doubt the most faithful adaptation of a video game ever made while still being a damn fun ride. You are looking at 30% mystery and 70% pure horror. There is more blood, human remains and in your face kills in this film than we’ve seen on the screen in a looooong time. So now, take note. Tell your friends. I fully expect you to get to the movies on opening weekend and make Silent Hill number 1!! You’ve been screaming for more blood on your horror plate. Now you’ve got it.
Verdict:
4.5 out of 5 mugs of blood.

http://www.horrorchannel.com/index.php? ... ent&id=902
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Post by Damien »

Going to see it on Friday before my opinio0n is swayed by that of others.
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Post by Doom »

I hope it sucks just so WF commits mass suicide.
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Post by HKK »

:l
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Post by Lord Golbez »

What makes you think they won't just be in denial a la Suikoden 4?
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Post by brace »

If all goes as planned, I'll watch it tomorrow. Preferably in the day when the ticket price is lower and the sun is still shining. No boogie-men can harm me during the day!
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Post by Damien »

Doom wrote:I hope it sucks just so WF commits mass suicide.
:E
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Post by HKK »

Saw the movie last night.

I really liked it. A lot.

First off, let me applaud Gans for the exact recreation of certain areas. The streets with the same house model types, the stairs, the hallways, the wheelchair..it was all recreated faithfully in some areas, so much it was pretty much fanservice. [spoiler]They visit Lakeview Hotel dammit![/spoiler]

The atmosphere, was pretty weak, if you ask me. Not enough moments alone. Not enough mind bending "omg, there's a clock here that I moved and I found a huge crevice I can walk through...should I go in it?" moments. I never budged at all when the realities changed. Not one bit. It didn't seem like a huge deal at all in the movie, atleast to me, because they use it too...freely, if that's the word.

Characterization was pretty solid to me. I really really got sad in the ending [spoiler]because Christopher and Rose were in different realities. What a dreadful love story. They should have opened that up a bit more.[/spoiler] Speaking of which, the "omg multiple dimensions!!" thing wasn't as bad as I thought, and when you think about it kinda makes sense. [spoiler]That girl wields mysterious powers! ;)[/spoiler]

The music was amazing but it wasn't as chilling, fucked up, or bone crenching as seen in the games. I personally would have liked more new tracks though. A lot of the tracks are recycled from the games.

I thought the movie went down in quality around the time Rose/Cybil reached the hospital. After that it wasn't for my taste (really bloody, gory, but still awesomeness) but it was cool. However, the background of the jailer was great. That dude gives me the creeps and I demand an avatar of him smirking.

This is coming from someone who hasn't played, but downloaded a speed walkthrough that showed all the cutscenes and what not. I stopped watching when Harry met Lisa so I can't make an exact comparison to the game. But since my friend let me borrow the game yesterday, I guess I will.

I really liked it, and it a lot was really really different. If you are going in expecting a 100% adaptation, good luck on enjoying it.

Did I enjoy it? Yeah a lot. Was it flawed? Definitely. But it's still pretty interesting how the movie went, because I can't wait to see what Gans does with SH2 which, imo, would be a much greater cinematic experience if they fix most of the problems I had with this movie...and change a bunch of shit. Best game movie ever. Though, that unfortunately doesn't hold much weight. But at the same time, I wouldn't say it's a GREAT movie either. Would I suggest it to non SH fans or non gamers? No. Not at all. And that really sucks. Hopefully with Silent Hill 2's adaptation, I can tell people,"Hey! This movie has lots of great characters, atmosphere, themes, philosophy, it makes you think about life, yet it's still horror at the same time!" Silent Hill the movie is not that movie. Granted, the game isn't either, as many fans have said.
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Post by Sephira »

I just came back from it, and I thought it was FREAKING AWESOME. ^___^

I grinned the whole way through, from the moment the mandolin-y music began at the beginning.

Pyramid Head. <3<3<3<3<3<3

Oooonly two things it was missing: subway area (Jacob's Ladder?)....and Pyramid Head mannequin-rape. :)

[spoiler]Though actually, if I hadn't known PH flayed Anna, I would have expected Rose and Cybil to run into the church after PH nekki-fied Anna, and then sounds of crazy rape came from outside. XD OR, PH took the bottom half of Anna, sewed her onto another bottom half he had found, MADE a mannequin...then raped it. :D[/spoiler]

Oh Pyramid Head. <3
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Post by fire2ash »

I saw it last night. I must say at first it seemed like it was going to be bad, the music was directly from game at beginning, but the mood/atmosphere just sucked (cinematography). And when the girl yelled "Silent hill!" at the beginning, It sounded really cheesy and thought movie was going to suck. Another thing that I didn't like was the appearance of "robocop" nazi-chick at first.

But I was proved wrong as soon as everything turned to "dark" silent hill. Then it seemed like they were just putting stuff in from all the SH's together for the hell of it. But as soon as story got underway, it got GOOD. Really good movie.

And the plot is a little bit more believable now, as if in there is no symbolism of satan and god as much, or the angels, Metatron, ,etc.

Didnt put spoilers because I didn't really go too in depth. Good movie though, hopefully they make more.

Things that could of been better
-More suspenseful, SH is know for exploration, and being scared of whats in the next hall/door /place. She just kind of ran through the whole place. A good idea that I thought of, was similar to vid-game camera, show some shots from behind, with flashlight only lighting up a little bit beyond her (with distance being pitch black) as she slowly walks forward. Boom out pops some scary crap.
-Better use of sound, remember hearing some pretty freaky random noises? Find a clever way to put it in movie.
-Music used better to set the mood, it only got better towards middle-end. SH had a certain "strangeness" to the cutscenes, almost surreal, and the music always reflected that (thank god there is no crappy dubbing though)

Overall, probably the best game-to-movie film ever created. The little girl proved me wrong from first few scenes, and came out to be a really good actress.
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Silent Hill

Post by saranicole »

Some interesting information about where they got the idea for the town in the movie.
Feature by Henry Townshend, Silent Hill 4: The Room Survivor


In researching the different elements of Silent Hill, screenwriter Roger Avary (Killing Zoe, The Rules of Attraction) came across the town of Centralia, Pennsylvania (it's interesting that LA moviemakers look to the deep Midwest when they're looking for something "strange" or "different"). Centralia planted the seed for what developed into the cinematic version of the town of Silent Hill.
As recently as 1981, there were over 1,000 residents living in Centralia, although the population has now dwindled to 11 (we'll say that again: 11 people) as a result of a 40-year mine fire burning beneath the borough (we'll say that again: it's been burning for 40 years... underneath the town). This is certainly not unlike Silent Hill, which was left deserted since devastating coal fires ravaged the town and its people.
The inferno started when a trash fire was lit in an abandoned mine pit in Centralia in 1962. The fire ignited an exposed vein of coal and spread throughout the mines beneath the borough. Several attempts have been made and millions of dollars have been spent unsuccessfully to extinguish this fire that still burns today.
The "problem" wasn't really acknowledged until a series of accidents in the '70s and '80s, including the appearances of sinkholes hundreds of feet deep. In 1984, Congress allocated more than $40 million for relocation efforts, and most residents moved to nearby Mount Carmel and Ashland.
However, a very few families opted to stay, and they're still there, despite the fact that the state of Pennsylvania has condemned all the buildings in the borough and the US Postal Service has revoked its zip code of 17927. The 11 holdouts include the town's 89-year-old mayor, Lamar Mervine, who refuses to leave because "I like it here."
You can find more information on Centralia, Pennsylvania here . Or perhaps one day you will heed its call and find yourself exploring its deserted streets...
Well, almost deserted.
It's unbelievable that a fire could be burning for that long underground. You would think that eventually it would suffocate itself.
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Post by Undine »

I heard they dug a bunch of holes, and that's why it keeps getting air.


Wierd shit.
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Post by Sephira »

I wanna go to Centralia. >__>

I had heard about that place awhile ago. Actually, I think in the beginning of the SH movie production, its subtitle was Centralia.

Take a look at the pictures on that site. It's nuts. The roads are cracked and completely broken, steam and smoke rises from the ground. It's weird.
My heart's a battleground~
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Audiobully
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Post by Audiobully »

Just saw it, loved it
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Damien
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Post by Damien »

I thought it was pretty good, very Silent Hilly :E
6-7/10 I'd say :}

Seeing it again on Wednesday as Rachel hasn't seen it and I slept though parts of it the first time round :p
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brace
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Post by brace »

It definitely had that creep factor and I liked that. It didn't come across as cheesy. I didn't dig the level of gore at the end. I enjoyed the beginning and the middle, but not so much 'round the end. The scene with the nurses was cool. Then it went downhill for me~
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Calbrena
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Post by Calbrena »

I enjoyed it. Wasn't the most awesome movie ever, but it was pretty much what I expected so I can't say I was disappointed in any way, I was even surprised by its quality. And yeah, it was very Silent Hilly :}
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Damien
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Post by Damien »

Calbrena wrote:I enjoyed it. Wasn't the most awesome movie ever
I think only an idiot would say it was.

Seeing it the second time round was more enjoyable :}
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