hey guys lets make sgrpg

Talk about anything here that there isn't another specific forum for. General chit-chat between the SG regulars. The Moderators will be sad pandas if you spam... too much.

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Post by Damien »

I uploaded my last couple of yearly music compilations to Mediafire.
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Post by Lord Golbez »

It's not broken. You're broken
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Post by RDM »

Weird. Someone must have deleted the first message on this page or something.
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XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
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Post by Damien »

I'm guessing it's another case of the phony new page bug.
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Post by Lord Golbez »

It ia. It also happens for every new page of this thread. How did you guys not know that by now?
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Post by RDM »

First time the RDM has experienced it first hand.
The RDM has been right: 263,194,431,295,771,222,402,819,021,768 times.
XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
WaWard wrote:The RDM is too damn right all the time.
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Post by Fei Ayanami »

This bug should be integrated into SGRPG.
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Post by Fei Ayanami »

Lord Golbez wrote:It ia. It also happens for every new page of this thread. How did you guys not know that by now?
To be fair, you yourself are the one being confused by it on more than one new page. :l
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Post by Lord Golbez »

That's before we really knew about the bug. :p
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Post by Cid »

Unzip and replace the music folder with this one and you should be all set. It really adds a lot to the game IMO. The version I used wasn't the latest version so some songs may be broken if their original MIDI filenames were changed.

I tried doing another playthrough while this was uploading but the battles are such a slog. :l

http://www.mediafire.com/file/wudng5v1p ... c.rar/file
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Post by WaWard »

There better be a joke about me getting band for a mere quad post, where other people have not gotten band for octoposts :boo

Oh and LG failing banding me hard! :boo
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Post by Lord Golbez »

Don't spam a bunch when I'm tited. :boo
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Post by Damien »

Ward was intendionally testing the will and power of the SG admins. I think Calbrena was just being careless when she did it. She'll be band next time though. Ward has opened up the (anti)floodgates!
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Post by Fei Ayanami »

Gotta keep this community of ~10 people in order! :hiel
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Post by Damien »

We still don't know how close we are from reaching the limit of what the database can contain as well. Pointless spam will only push it closer.
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Post by Lord Golbez »

It cheapens new pages when you go that far too. Quad posts is one thing but Ward did multiple quad posts with only one post in between. He was basically going to do those 11 posts regardless of whether there were any posts in between at all.
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Post by Fei Ayanami »

Yes I agree Ward’s spamming was a bit ridiculous there and at least should have been its own thread. :p
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Post by WaWard »

100% intentional.

Part of my motivation was being ditch by everyone and drinking alone. The other part was seeing if 20% of the SG regulars would get band. :check
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Post by Fei Ayanami »

Should have at least posted in the last person to be drunk thread!!
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Post by Damien »

1) Is there a current version of SGRPG without the menu bug
2) When (hour/day) would be best for me to stream and people to watch (I'm aware nobody outside of this forum would be interested in watching it :p).
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Post by RDM »

1) Yes. The RDM can upload a version with the music fixed and a little extra (buggy) content too, if you'd like.
2) Who knows?
The RDM has been right: 263,194,431,295,771,222,402,819,021,768 times.
XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
WaWard wrote:The RDM is too damn right all the time.
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Post by Lord Golbez »

Don't do it on weekdays if you want me to watch. By the time I'm done with work you're Gone to Bed.
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Post by Damien »

RDM. That'd be good thanks.
I'll stream it on a weekend then. Not this weekend (away).
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Post by RDM »

Remind the RDM on a weekend. He can't spare the brainpower just now.
The RDM has been right: 263,194,431,295,771,222,402,819,021,768 times.
XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
WaWard wrote:The RDM is too damn right all the time.
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Post by Damien »

I'll try!
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Post by Cid »

While you're at it please nerf all the monster HP and evasion. :l
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Post by Lord Golbez »

Yeah. Evasion is ridiculous. I don't recall the HP really being a problem though.
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Post by Damien »

Yeah evasion is stupid. I guess Qmark or whoever originally used it to prolong the game?
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Post by RDM »

The RDM doesn't remember evasion being a problem, but he'll take a look. Someday.
The RDM has been right: 263,194,431,295,771,222,402,819,021,768 times.
XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
WaWard wrote:The RDM is too damn right all the time.
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Post by Damien »

Just play the first 10 minutes of the game and you'll see what we mean :p
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Post by Lord Golbez »

Damien wrote:Yeah evasion is stupid. I guess Qmark or whoever originally used it to prolong the game?
It might just be set really high as a default, but that is one shitty default. It's pretty balanced, because the enemies miss a lot too, but it makes regular battles take forever for the most boring reason imaginable. It also tends to make battles highly luck-based.
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Post by Cid »

Lord Golbez wrote:Yeah. Evasion is ridiculous. I don't recall the HP really being a problem though.
Maybe the HP just seems really high because only one out of ten attacks actually connect.
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Post by Lord Golbez »

Yes. If it requires more than one attack to kill an enemy under those circumstances, it's too much. :l
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Post by RDM »

Update: the RDM downloaded that music folder. Progress!
The RDM has been right: 263,194,431,295,771,222,402,819,021,768 times.
XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
WaWard wrote:The RDM is too damn right all the time.
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Post by RDM »

RDM wrote:The hit rate thing appears to be a balance issue with the Agility stat. You're essentially pWned if your opponent has higher agility than you. Rekki the baws has 22 agility, Shaun maxes out at 15.
It turns out the RDM fixed the hit rate thing a ways back.
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Post by RDM »

Cid wrote: The issue I haven't figured out is why all the MIDI music sounds like shit. I know it's MIDI but when I was on XP back in the day it all sounded like it should from the original games. Now it sounds overly simplified and really bad. Also a lot of notes are played as piano notes that shouldn't be.

EDIT: I couldn't figure out the music issue so I'm replacing all the MIDI files with their MP3 equivalent. I tested the intro with the new music and it actually adds a lot to the game. When I'm done I'll zip it up and reupload if anyone wants to play this version. :)
git gud
These are integrated now.
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Post by Fei Ayanami »

Forwards threads and backwards threads are converging!
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Post by Cid »

RDM wrote:Update: the RDM downloaded that music folder. Progress!
The only song I didn't replace was the shop song from the first town which is from Brave Fencer Musashi. I couldn't find it anywhere at the time but it looks like someone uploaded it to YouTube a month after I had originally replaced the files in 2016. :l

https://www.youtube.com/watch?v=4UNhzFXC1ss

Just run that URL through a YouTube to MP3 converter, name the MP3 Shop and dump it in the music folder. That should be all of them.
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Post by Damien »

SGRPG 2G18 when?
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Post by RDM »

Song added.

The RDM doesn't know. He supposes he can upload the kind-of-busted version he has right now whenever.
The RDM has been right: 263,194,431,295,771,222,402,819,021,768 times.
XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
WaWard wrote:The RDM is too damn right all the time.
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Post by Damien »

Is it less busted than the previous version?
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Post by RDM »

Yes. The menus open and close without issue, you can hit things, and the music is better.

There's also a new (buggy) dungeon for "Rekki's Story" and a tiny bit of content for "Bio's Story."

The RDM is thinking of switching Biz (and maybe Rekki) out for people who actually come to SG.
The RDM has been right: 263,194,431,295,771,222,402,819,021,768 times.
XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
WaWard wrote:The RDM is too damn right all the time.
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Post by Damien »

Good idea. Is it built on the version where Damien replaced some other character?
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Post by RDM »

Damien was going to replace Cyan, because that makes sense to the narrative.
The RDM has been right: 263,194,431,295,771,222,402,819,021,768 times.
XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
WaWard wrote:The RDM is too damn right all the time.
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Post by Fei Ayanami »

I can’t wait for the iOS release.
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Post by Damien »

Is there a way of closing off the story from what we have and moving forward to a sequel/second chapter with current references and characters?

Also. could it say "GO TO BED" when you sleep at an inn?
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Post by Fei Ayanami »

:l

“GO TO BED!”

> Fine
> Nah
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Post by RDM »

That's a great idea for the Inn and will be incorporated forthwith.

The RDM doesn't really understand what you mean by the other thing.
The RDM has been right: 263,194,431,295,771,222,402,819,021,768 times.
XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
WaWard wrote:The RDM is too damn right all the time.
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Post by Damien »

As in, is the game in the state to wrap up? Still continuing the story of those particular characters seems a bit weird when we know barely any of them any more.

How about a town/building that's all of the current gen SGers? Some LPTPW references. Fei giving history lessons in each town.

Also, I thought it may be a nice touch to add an Easter Egg to the room full of 2000 memes on computers. Maybe have one that shows whatever the latest meme is when a new version of SGRPG is released.
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Post by RDM »

Hmm. Interesting.

QMark left the demo in a fairly self-contained state, in that it ends at a split-the-party scene...might be doable somehow.
The RDM has been right: 263,194,431,295,771,222,402,819,021,768 times.
XE :beer XE :beer XE :beer XE :beer XE :beer XE :beer
WaWard wrote:The RDM is too damn right all the time.
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